Sunday, July 25, 2010

The Pre-Con Rush and My Expectations

WarGames Con is only a week away, and I'm feeling the time crunch. How about you?

For those of us that have demanding jobs, family obligations, and are in school it can be hard to find the time to play, let alone get prepped for a large scale con. I've spent the last few weeks scrambling to get things done between shifts and classes - modeling/painting, playing as many games as possible to get my army list down, and gathering tools to make games go more smoothly. This is my first con, so my to-do list is rather large. Did I mention I'm a flagrant procrastinator?

I have managed to fit a game or two a week in with my work and class schedule over the last month in order to learn the finer points of my list, and try new tactics against armies that continue to kick my butt. That just took some creative scheduling and convincing my body that sitting around after my shift was over wasn't an option. So far, so good on this - the one thing I like doing the most out of the whole list.

Sunday, July 18, 2010

WAAAGH! Da Orks! Pt. 2 - Post By Melissia

Here's one of the hardest armies to build using the Ork codex-- Snakebites. There's no Feral Boyz, no Madboyz, no Squigs, and so on and so forth, so in order to challenge myself, I'm going for it. Get stuck in after the jump:

Thinking medieval style cannons and mortars, lots of Boyz (with 'and kannonz as rokkit launchaz), grot shields with lots of runt'erders, with a weirdboy (after all, the Weirdboy special character is a Snakebites clan member) and warboss. This might take a bit of converting to actually build, but it would at least be somewhat fluffy for the army. Just like last week's list, this is a 2000 point list.

Sunday, July 11, 2010

WAAAGH! Da Orks! Pt. 1 - Post By Melissia

Greetings, let's talk about Orks! While I could talk about the in the Ork tongue, I don't think most people would actually want to read that (besides, my H key would start to feel neglected), so let's stick with Low Gothic.

The Ork codex, despite not being a fifth edition codex, has a lot of good things going for it-- along with being a very competitive codex, it also has the ability to create widely varying army lists that fit a huge amount of themes, while still maintaining its ability to krump skulls. This list is not built to be purely competitive, but rather, to be a mix of thematic and competitive. Hopefully I'll be able to do the other ones eventually as well, but for now, let's get right on to it:

Sunday, July 4, 2010

Pick-Up Games: Jerks Need Not Apply

I've seen a variety of ways to handle winning or losing a friendly pick-up game. A lot of them suck.

I've seen yelling, outbursts of profanity, stomping out of the gaming space to cool off outside, catty back talking, breaking models, and throwing things. On the other end I've heard pompous bragging about how large a win was, and how stupid an opponent was. All of these behaviors make the player look like an idiot - esp in a non-tourney game. This is not what a pick-up game is about. The overall goal should be to have fun and learn from every battle, so that you can crush opponents when it really counts.